For more information about assembly, consult the following document. The first thing you need to do is create an 80’s retro-style case for a BarTop Arcade Cabinet. After creating the cutting layout we utilized the laser cutting device to recreate the layout on the wooden pieces. However, any cutting technique could be used to recreate the layout. For the cut-plane design we have drilled the holes for buttons and controllers for two players, and also for the player’s select and start buttons. There are also holes that can be used for attaching accessories like the holes for speakers located on the upper part of each plan; an external USB connector on the other side that allows for wireless keyboards or USB drives; and the fan hole in the back. To make it an option we cut an opening in the side pieces of the case so that we could attach an T-Mold to give it a retro appearance! Once you have everything needed, you’ll be able to assemble them. From the rest of the timber, we were able to get pieces of various sizes that could be useful in assembling the cabinet. They not only aid in the assembly of the arcade cabinet simpler, but can also provide the advantage of leaving no nail heads exposed or screws on the exterior of the cabinet. We’ve painted every part of the Cabinet using primer, then the black paint that covers all parts that are not covered with the sticker we’ll apply later. We applied the T Mold and the vinyl stickers using an hammer, after the painting phase. Any UDOO Version X86 could be used to construct your arcade cabinet. Each version can run retrogaming emulators, and give you a amazing arcade 1up (http://Burnvictim.org/) experiences. We decided to go with the ULTRA version since it will also be able to play Playstation 1 and Playstation 2 games. When the cabinet’s is complete now is the time to put in all the main electronic components. We put the monitor in its proper plane. The joysticks, buttons , and controls for players were added. Finally, we connected all controller boards to joysticks. It’s very simple because the controller boards connect to UDOO X86 by USB. They can also be utilized as input devices. In this stage, we install into the case the multi-power plug as well as the UDOO the X86 board. The speakers were connected to a speakers connector. Concerning the software we chose to install Retropie on the top of Ubuntu 16.04 in order to enjoy an amazing retro gaming experience. RetroPie can be described as a framework providing the ability to launch emulators and control, in addition to the configuration of standard options like screen resolutions and controller configuration. One of the programs integrated into RetroPie is EmulationStation an graphical front-end that allows you to choose from a variety of video game system emulators and games. We utilized the official RetroPie guide for installing and configure the program. The first step is to configure your UDOO X86 system and then install Ubuntu on it , as explained in the Getting Started with UDOO X86 page. Regarding the application, we decided to install Retropie on the top of Ubuntu 16.04 in order to enjoy an enjoyable retro gaming experience. RetroPie is a framework that allows emulator launch and control. It also offers configurations to enable common features like screen resolutions, controller setup and many other standard features. One of the softwares included by RetroPie is EmulationStation which is a graphic front-end that lets you choose between video game system emulators and games. To install and configure the program we used the RetroPie official guide. Each of the components we tested works in-the-box using UDOO X86 without install any drivers. The buttons and controllers that connect via USB to the user are referred to as a gamepad (DragonRise Inc. Gamepad). They can be configured easily using RetroPie settings. 5V 3A power adapter. One of the unique features of UDOO to X86 is the integrated Arduino Leonardo microcontroller. This microcontroller can be used to control the surroundings. The Arduino’s capabilities are used to manage two RGB LED Matrix, WS2812B, to create a stunning retro-style animated Marquee. We made use of two matrices in order to cover the area with an 8×47 matrix because of the size of our marquee. To enable them to work in a cascade, the matrices are connected to a connector on their back. The matrices are composed of only 3 Pins to be connected to the power source as well as to the Arduino Leonardo pinout of the UDOO X86. While the pinout of UDOO X86 could provide the 5V source of power for the LED matrix, the power consumption of the entire matrix is too high to connect directly. We prefer an external power source. Below you will find an image that shows how to connect the LED matrix to the UDOO Pinout of the X86. The Data Pin (DIN) of the matrix needs to be connected to Pin 9 (PWM) of the Arduino Leonardo, in line with the Arduino sketch. GND should be connected to the negative pole (+) of the power supply as well as to the GND of the Arduino pinout.
